Every max level for Town Hall 13 in Clash of Clans: heroes cap at Barbarian King 75, Archer Queen 75, Minion Prince 50, Grand Warden 50 and Royal Champion 25, walls reach level 14 across 300 segments, and TH13 unlocks 25 regular troops, 5 siege machines and 14 spells. The tables below list the TH13 cap for every building, hero, pet, troop, spell and hero equipment - with the total cost and time to max where verified. Load your village to overlay your current levels.
Max levels for other Town Halls
Heroes
TH13
Barbarian King75
↑ from 65 at TH124.4M173d
Archer Queen75
↑ from 65 at TH124.4M173d
Minion Prince50
↑ from 40 at TH121.6M73d
Grand Warden50
↑ from 40 at TH12294M76d 20h
Royal Champion25
New at TH131.5M29d 10h
Every TH13 max level in one list
The same caps as the sheet above, as plain tables: every building, troop, spell, pet and hero equipment at Town Hall 13, with how many you can build and what changed from TH12.
TH13 max hero levels
Name
Max at TH13
vs TH12
Barbarian King
75
+10
Archer Queen
75
+10
Minion Prince
50
+10
Grand Warden
50
+10
Royal Champion
25
New
Elixir troops
Name
Max at TH13
vs TH12
Barbarian
9
–
Archer
9
–
Giant
10
+1
Goblin
8
–
Wall Breaker
9
+1
Balloon
9
+1
Wizard
10
+1
Healer
6
+1
Dragon
8
+1
P.E.K.K.A
9
+1
Baby Dragon
7
+1
Miner
7
+1
Electro Dragon
4
+1
Yeti
3
+1
Dragon Rider
2
New
Dark elixir troops
Name
Max at TH13
vs TH12
Minion
9
+1
Hog Rider
10
+1
Valkyrie
8
+1
Golem
10
+1
Witch
5
–
Lava Hound
6
+1
Bowler
5
+1
Ice Golem
5
–
Headhunter
3
+1
Apprentice Warden
2
New
Siege machines
Name
Max at TH13
vs TH12
Wall Wrecker
4
+1
Battle Blimp
4
+1
Stone Slammer
4
+1
Siege Barracks
4
New
Log Launcher
4
New
Elixir spells
Name
Max at TH13
vs TH12
Lightning Spell
9
–
Healing Spell
8
+1
Rage Spell
6
–
Jump Spell
4
+1
Freeze Spell
7
–
Clone Spell
6
+1
Invisibility Spell
4
+1
Recall Spell
2
New
Dark elixir spells
Name
Max at TH13
vs TH12
Poison Spell
7
+1
Earthquake Spell
5
–
Haste Spell
5
–
Skeleton Spell
7
+1
Bat Spell
5
–
Overgrowth Spell
2
–
Defenses
Name
Count
Max at TH13
vs TH12
Cannon
7
19
+2
Archer Tower
8
19
+2
Mortar
4
13
+1
Air Defense
4
11
+1
Wizard Tower
5
13
+2
Air Sweeper
2
7
–
Hidden Tesla
5
12
+2
Bomb Tower
2
8
+1
X-Bow
4
8
+2
Inferno Tower
3
7
+1
Eagle Artillery
1
4
+1
Scattershot
2
2
New
Crafted Defense — Hot Candle
1
9
+3
Crafted Defense — Hero Hunter
1
9
+3
Crafted Defense — Cake-A-Pult
1
9
+3
Resources
Name
Count
Max at TH13
vs TH12
Gold Mine
7
15
–
Elixir Collector
7
15
–
Dark Elixir Drill
3
9
–
Gold Storage
4
14
+1
Elixir Storage
4
14
+1
Dark Elixir Storage
1
8
+1
Helper Hut
1
1
–
Army
Name
Count
Max at TH13
vs TH12
Army Camp
4
11
+1
Barracks
1
15
+1
Clan Castle
1
9
+1
Lab
1
11
+1
Spell Factory
1
7
+1
Dark Barracks
1
10
+1
Hero Hall
1
7
+1
Dark Spell Factory
1
6
–
Blacksmith
1
6
+1
Workshop
1
5
+2
Traps
Name
Count
Max at TH13
vs TH12
Bomb
7
9
+1
Spring Trap
9
8
+1
Air Bomb
6
8
+2
Giant Bomb
6
7
+2
Seeking Air Mine
7
4
+1
Skeleton Trap
3
4
–
Tornado Trap
1
3
–
Walls
Name
Count
Max at TH13
vs TH12
Wall
300
14
+1
Hero Equipment
Name
Max at TH13
vs TH12
Barbarian Puppet (Barbarian King)
15
–
Rage Vial (Barbarian King)
15
–
Earthquake Boots (Barbarian King)
15
–
Vampstache (Barbarian King)
15
–
Giant Gauntlet (Barbarian King)
18
–
Spiky Ball (Barbarian King)
18
–
Snake Bracelet (Barbarian King)
18
–
Stick Horse (Barbarian King)
18
–
Archer Puppet (Archer Queen)
15
–
Invisibility Vial (Archer Queen)
15
–
Giant Arrow (Archer Queen)
15
–
Healer Puppet (Archer Queen)
15
–
Frozen Arrow (Archer Queen)
18
–
Magic Mirror (Archer Queen)
18
–
Action Figure (Archer Queen)
18
–
Monolith Arrow (Archer Queen)
18
–
Henchmen Puppet (Minion Prince)
15
–
Dark Orb (Minion Prince)
15
–
Metal Pants (Minion Prince)
15
–
Noble Iron (Minion Prince)
15
–
Dark Crown (Minion Prince)
18
–
Meteor Staff (Minion Prince)
18
–
Portal Pendant (Minion Prince)
18
–
Eternal Tome (Grand Warden)
15
–
Life Gem (Grand Warden)
15
–
Rage Gem (Grand Warden)
15
–
Healing Tome (Grand Warden)
15
–
Fireball (Grand Warden)
18
–
Lavaloon Puppet (Grand Warden)
18
–
Heroic Torch (Grand Warden)
18
–
Royal Gem (Royal Champion)
15
–
Seeking Shield (Royal Champion)
15
–
Hog Rider Puppet (Royal Champion)
15
–
Haste Vial (Royal Champion)
15
–
Rocket Spear (Royal Champion)
18
–
Electro Boots (Royal Champion)
18
–
Frost Flake (Royal Champion)
18
–
TH13 max levels; quick answers
What are the max hero levels at Town Hall 13?
At TH13 the hero caps are Barbarian King 75, Archer Queen 75, Minion Prince 50, Grand Warden 50 and Royal Champion 25.
What is the max wall level at Town Hall 13?
Walls max out at level 14 at TH13, across 300 wall segments.
How many troops and spells are available at Town Hall 13?
TH13 has access to 25 regular troops, 5 siege machines and 14 spells.
How long do hero upgrades take at Town Hall 13?
Taking every hero from level 1 to its TH13 cap costs Barbarian King 173 days, Archer Queen 173 days, Minion Prince 73 days, Grand Warden 77 days and Royal Champion 29 days of upgrade time. Heroes upgrade one at a time unless you have the Hero Hall's second slot, so this is build time, not calendar time.
How much do the heroes cost to max at Town Hall 13?
From level 1 to the TH13 caps: Barbarian King 4.4M dark elixir, Archer Queen 4.4M dark elixir, Minion Prince 1.6M dark elixir, Grand Warden 294M elixir and Royal Champion 1.5M dark elixir. Book of Heroes and Hammer of Heroes skip the time, not the cost.